Okay.
So today we're going to have a look at two types of meshes.
Now when I mentioned meshes do not get confused with something called a mesh part.
Okay.
We're not looking at those today.
Mesh parts basically allow you to import objects from other software over onto Roblox studio.
Um, when we have a look at blender later on in the course, we will be using mesh parts to import the
stuff from blender over to Roblox Studio.
We're not having a look at that.
We're not having a look at that today though.
Um, and we won't be talking about mesh parts at all today.
We are talking about a different kind of mesh, um, which are the meshes here, the block mesh and
the spatial mesh.
So we're looking at what they are and what they kind of do basically.
So meshes basically um, apply some um variance not variance, but apply some changes to your part as
it is basically.
So the block mesh is a bit boring, but the spatial mesh is a lot cooler I think.
So select the block mesh.
And this would work for any object, not just blocks.
And it can work for anything.
And you can see three options here.
The main ones we're looking at here is the offset and the scale okay.
So the scale will basically increase the block size of our part.
So setting this to two for example will increase the size of that by two.
Okay.
Um setting this to two again perhaps increase along the Y.
You can also change the offset.
So as offsetting your changes by a certain amount along the three axes.
Okay.
So nothing too difficult there.
Now you might think what's the point of that.
If you can just scale it and move it yourself.
Well it could be used to more easily script changes perhaps, but I think the best use of it is if you
were to add in a different town apart.
Let's say if you would add in a corner wedge like this here, um, and, and add in the um, block mesh.
It converts to a mesh like this.
So perhaps you could like by deleting this you can convert it to a block if you wanted to.
But yeah, it doesn't have too many use to many.
Have more complicated objects and stuff.
It could be useful, but it's just something worth knowing about, I think.
But the special mesh I believe, is a much is a much more useful.
Okay, let's change this now to just a normal part.
And the special mesh.
Just add that in.
The spatial mesh does something pretty cool like this here, so it makes it into like a curved cylinder
shape.
Okay, now you can customize the shape you want this to convert to by importing it into the mesh.
But again, that's too important.
I'm not going to teach you how to do that today.
But basically this is the default shape.
But you can add in different shapes as well if you wanted to.
Okay.
So.
You have a different mesh types here that you can choose from.
So currently this is the head mesh type and you can probably recognize it, especially if I go to scale
and change this to two.
What is this look like?
It looks like the head of a character okay.
Which is pretty cool.
Some other ones you can choose from.
You've got a brick which converts it to a brick and cylinder, converts it to a cylinder and file mesh,
which is to do with importing meshes and things like that.
And head will looked at sphere looks like this, which is pretty cool.
Okay, you there's no obviously other way to import a sphere like this, unless you were to go through
the toolbox and torso.
It looks like this.
I'm not sure why it's just gone to a square like that, but there you go.
And a wedge as well.
Like this.
So of course majority of them you can get already.
But I think the sphere and the head as well are some really cool options that you can use.
They're almost like hidden extra parts, really.
Um, so it's really worth knowing about if you're adding in some of some of these other objects.
Really.
Okay.
Um, the properties aren't really too difficult.
I think it's just we might look at look at these later on.
When we do look at blender, if we want to import it through a mesh like that there.
But they are pretty cool and I think allows you to add some extra shapes you might not been able to
have done before.
And then from here you can change the scale of these as well.
So you can change how how all of these look like without having to go through the effort of finding
something from a tool box and everything like that.
So keep an eye on these special meshes as, um, they are very useful for these additional shapes,
especially if you're wanting to make a character yourself.
Um, or like a character's head or part of a character, you can very easily do it using that special
mesh.
And if import a character into the game, actually.
So, um, let's just quickly import myself in here.
Um, this is actually how Roblox achieves the curved shape of the head.
If you actually go into the head here, it has a um, oh, it did do, um, oh, these use mesh parts.
Okay.
Um.
Sometimes they okay.
Other other plugins have used that, but I think yeah, it'd be probably better to use a mesh part for
that one.
Okay.
Never mind.
Ignore me.
Okay.
Um, but yeah.
So just some cool additions really you can make.
And I think it's just worth, again, keeping an eye on.
And in case you do want to use it, I think with some of these topics, um, we're not going to be using
every day, the times you do use it are going to make your builds look a way cooler and much easier
and quicker to make as well.
So have a play around with that, find out what uses there are of that and join the next lesson.
We're going to take a look back at GIS to look at some constraints.